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Surprisingly there are plenty of cutscenes in the game. It squeezes a lot of different circumstances out of the basic mechanics and it never feels repetitious at any point. It will take you about three hours to see the credits which is just enough to leave you feeling very satisfied. It doesn’t sound like much, but actually I think it’s perfect. There’s a prologue and three chapters to make your way through, each one featuring a very different environment. Like if I had the word SAFE protecting me, suddenly the E could slightly slip away from the rest of the letters and cancel the word, definitely making me not safe and often resulting in death. One small issue I had in this department is that putting letters together could be a bit finicky. GOOD, LOVE, BRAVE, FAITH will create a safe bubble around you that nastiness can’t penetrate. Enemies can be taken out by environmental hazards and even warded off by creating words with nice connotations.
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I clicked on the hint icon on the gamepad to see if I was being a bit stupid. I had so much trouble with it I thought I was missing something as it felt just too impossible. I recently played Electronic Super Joy, and this section felt more like it belonged in that game. Precision jumps and judgement are needed to get past it. One small imperfection and you’re doomed. It’s one of those sections where you’re trying to outrun an encroaching menace, in this case a blazing fire. In fact it was one of the platforming sections that presented me with the biggest challenge in the whole game. Like the genre states, there is platforming to be done, often very precise and tense. It’s not only puzzles you have to overcome. It’s a nice scaling of clues, for those who still want to work it out without being told the answer. Tapping it again will practically reveal the word you need. Tapping it once will give you a semi-cryptic clue to help you along. You know, you’ve been staring at these bunch of scrambled letters for 10 minutes and you’re still not sure what to spell out? Well, the gamepad will offer you a question mark icon. Some puzzles can be more obscure than others, but the game is on hand to help those who are truly stumped. To make your way through without suffocating, it’s best to carry a handy P with you to give you the occasional GASP of air. This is one of the more simple puzzles of course, but it shows the great wordplay to be found in Typoman.Īt times there are GAS leaks in the way. As RAIN is no longer the word, it will cease and the pond below will drain out and allow you to cross for a short moment. Swinging the D in front for the RAIN, will briefly spell out DRAIN. Conveniently, hanging around somewhere (literally) is the letter D on a rope. The word RAIN is spelled out in the cloud above. One of my favourite moments is where it’s raining into a small pond that you need to cross but HERO cannot swim. It’s impressive how they’ve squeezed so many brilliant uses for this mechanic into the game.
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There’s generally only one solution to the puzzle at hand. It’s not like Scribblenauts where you can create anything you want. In each puzzle situation you’re only give a certain set of letters to work with. This is something you’ll need to keep remembering especially in high-pressured situations.
TYPOMAN GAME ANSWES MANUAL
You can form the letters manual by first grabbing hold of them (via the ZR button) and pushing them together, picking them up with the A button and throwing them, or if the letters are bunched together you can quickly unscramble them via the gamepad touch screen. Connect the letters O, P, E and N together within the vicinity et voila, the door will open. Connecting letters to form words makes the ‘thing’ actually happen. HERO has a special ability that allows him to interact with letters that are laden around the world. You are HERO (you’re literally a character made up of those letters) and it’s your job to make your way through a surreal, repressed world and maybe, just maybe destroy the evil that plagues it. Don’t let that description fool you, though. It’s a 2D puzzle platformer from Brainseed Factory that has you solving puzzles with words. Nintendo have pushed it as one of its “Nindies” and after a short delay, it’s finally here. Typoman is a game I’ve had my eyes on a while.